trichview.support
Re: Keep image resolution? |
Author |
Message |
Sergey Tkachenko |
Posted: 01/26/2005 23:22:36 By default, bitmaps are displayed on screen at their actual size in pixels. RichViewPixelsPerInch affects only printing and exporting to RTF. If it's nonzero, size_in_printer_pixels = size_in_screen_pixels * printer_resolution / RichViewPixelsPerInch. (if it's zero, the actual screen resolution is used). DPI value of bitmap images is not used. They are simply drawn as var bmp: TBitmap; bmp.LoadFromFile(...) Canvas.Draw(x,y, bmp); I do not plan to add a support of bitmap resolutions, because many bitmaps contain incorrect values there (for example, I have many bitmaps having Mac's 72 value there) You need to resize them yourself to the proper size - either by mouse, or by setting rvepImageWidth, rvepImageHeight properties (see the help file on TRVExtraItemProperty) > I am evaluating RichView for our current application. I've played around > with the demo for the while and most of it looks good. There is one problem > though, that I can't seem to get around that has to do with high resolution > images (around 200dpi, 1728 pixels wide). First if I just, add the image to > my RichViewEdit, it does not fit. If I either resize the image or change the > RichViewPixelsPerInch to 200dpi, the image fits but the image is jagged when > I print it. > > Is there a better way of handling high resolution images so that the image > resolution is not lost? > > Regards, > Magnus Haggren > Enera International AB > > |
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